#ifndef _SHELL_PLAYERYAOWANGBUFF_BEAN_H_
#define _SHELL_PLAYERYAOWANGBUFF_BEAN_H_

#include "Beans.h"
#include "Message.h"
using namespace std;
class PlayerYaoWangBuff : public Bean
{
	public:
	PlayerYaoWangBuff();
	~PlayerYaoWangBuff();
	void reset();
	PlayerYaoWangBuff* clone();
	//buff的ID
	int32 id;
	//获得此buff的时间
	int64 time;
	
	bool read_from(ByteBuf& buf);
	bool write_to(ByteBuf& buf);
};

#endif
